Maths Escape Rooms
Nine narrative rooms where the maths is the action, not a toll gate: no question boxes, just instruments you have to set correctly — a dial, a slider, a keypad. Three locks a room, fifteen minutes each, built to end a lesson rather than fill one. Every room has a teacher page with the answers, the hint ladder and the misconception each lock is built around.
Stars show difficulty, set by each room’s hardest lock: one star, Warm-up, grades 1 to 3; two stars, Core, grades 4 to 5; three stars, Challenge, grades 6 to 9.
The Great Hamster Heist
Circumference, upper bounds, gradient.
The P.E. Store Rebellion
Sectors, inverse proportion, sequences.
The Heatwave Mutiny
LCM, surface area to volume, inequalities.
The Prom Budget Embezzlement
Reverse percentages, compound growth, Venn.
The Canteen Menu Hack
Mean averages, simultaneous equations, fractions.
The Rugby Mud Bath
Area scale factors, rates, index laws.
The Comic Caper
Factors · Primes · HCF
The Kiln Disaster
Multiples · LCM · Order of operations
The Headteacher’s Car Trap
Bounds · Arc length · Quadratics
Help your child with maths
Plain-English guides to how schools teach maths now, so you can help without teaching it the old way.
New for 2026/27
Updated games have had real work done for this year — new help and worked explanations where there were none, and shorter rounds you can stop after. New games arrived late last year, so most classes never saw them. Every game now feeds the leaderboards and keeps a score history on your device. Everything below also appears in its usual level section.
KS3
GCSE
Core Maths
A-Level
Further Maths
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