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Specification Map
Which games cover which spec references — AQA, Edexcel, and BTEC
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Specification mapping for MaffsGames games. Every game is mapped, apart from one enrichment game that deliberately goes further.

GCSE Mathematics AQA 8300 / Edexcel 1MA1
RefTopicMaffs Games
N4Prime numbers, factors, HCF, LCM, prime factorisationFactor Race, Prime Sprint, Prime or Composite
N2Four operations: integers, decimals, fractions, mixed numbersFraction Snap, Six Sevens, Bruv, Negative Number Line
N6–N7Laws of indices, integer and fractional exponents, rootsIndex Laws
N8Surds: simplify, rationalise denominators, recurring decimalsSurd Simplifier
N10–N11Fractions, decimals, percentages interconversionPercentage Flip, Fraction Snap, Free Daily Pizza
N12Percentages as operators, percentage changePercentage Flip, Free Daily Pizza
N14–N16Estimation, approximation, rounding, error intervalsEstimation Engine, Estimation Golf, Decimal Detective, Higher Power
R9Ratio and proportion, percentage increase/decreaseProportion Blaster, Split It, Free Daily Pizza
A4Algebraic manipulation, laws of indices in algebraIndex Laws, Like Terms Collector
A18Solve quadratics by factorisingQuadratic Factoriser
A19Solve simultaneous equations (linear/linear, Foundation)Simultaneous Solver
A23–A25Sequences: term-to-term, position-to-term, nth termSequence Solver
A14Graphs in real contexts, graph transformationsGraph Transformer, Graph Sketcher
G20Pythagoras' theorem: finding any side of a right-angled triangleJust Pythag It, Bruv
G20–G21Pythagoras, trigonometric ratios, exact valuesTrig Worms, Trig Wars
G22–G23Sine rule, cosine rule, area = ½ab sin C (Higher)Trig Identity Duel
A5Rearranging formulaeFormula Unlocked
G1–G3Properties of shapes, angles, parallel linesAngle Ace
S1–S4Averages, probability, data representation
S4.3: Distinctly Average covers mean, median, mode and range, including outliers. Modal class is not covered there; grouped data is in Stat Attack.
Probability Paradox, Stat Attack, Chart Interrogator, Distinctly Average
P6, P9Conditional probability, tree diagramsGiven That, Screening Room
N9Standard formStandard Form Blitz
N5Modular arithmetic, remaindersModular Battle
G9Constructions, loci, bearingsConstructions Lab, Bearing Blitz
G17Circle theoremsCircle Theorem Spotter
R6Scale factors: length, area, volumeScale Factor Scaling
N13Unit conversions: length, area, volumeUnit Converter
A5Rearranging formulae (higher)Formula Forge
N1Number reasoning, mathematical puzzlesEquatle, 52-dle
N1Order integers, decimals and fractionsDecimal Detective, Negative Number Line
N3Inverse operationsThink of a Number
N6Powers and roots; estimating powers and rootsHigher Power
R3Express one quantity as a fraction of anotherFree Daily Pizza
R11Compound units: speed, unit pricingFormula Plug-In, Better Value
A2Substitute values into formulaeFormula Plug-In
A8Coordinates in all four quadrantsFour Quadrant Explorer
A17Solve linear equationsLinear Equation Solver
A21Translate situations into expressions and equationsEquation Builder, Simultaneous Solver
G7Transformations: translation, reflection, rotationShape Shifter
G16Area of triangles, parallelograms and trapezia; volume of prismsFormula Plug-In, New Shapes
P3–P4, P7The 0–1 probability scale, outcomes summing to 1, theoretical probabilityProbability Pioneer
P2Randomness, fairness, expected outcomesExpected Damage
S6Scatter graphs and correlation, not causationCorrelation or Coincidence?
GCSE Assessment Objectives Ofqual, all boards
AOTopicMaffs Games
AO2Reason, interpret and communicate: assess the validity of an argumentMaths Court, Spot the Error, Spot the Muppet, Terrible Advice, Wrong on the Internet
AO3Solve problems: translate problems into mathematical processes; evaluate methodsWord Problem Decoder, Spot the Error
A-Level Pure Mathematics AQA 7357 / Edexcel 9MA0
AQA RefTopicMaffs Games
B1Laws of indices for all rational exponentsIndex Laws
B3Quadratic functions, discriminant, completing the squareQuadratic Factoriser
D1–D6Sequences, series, sigma notation, AP, GP, convergenceSequence Solver
E1–E7Trigonometry: radians, identities, compound angles, equationsTrig Worms, Trig Wars, Trig Identity Duel
F1–F7Exponentials and logarithms: laws, equations, modellingLog Laws, Growth and Decay
G1–G4Differentiation: power, chain, product, quotient rulesDifferentiation Duel
G5–G6Implicit/parametric differentiation, differential equationsDifferentiation Duel (L4)
H1–H8Integration: by parts, by substitution, partial fractionsIntegration Duel, Partial Fractions Duel
B4–B5Binomial expansionBinomial Blaster
B6Factor theorem, algebraic divisionFactor Theorem
C1–C3Coordinate geometry: straight lines, circlesCoordinate Geometry Dash
A1–A5Proof: by deduction, exhaustion, contradictionProof Builder
I1–I2Vectors in 2D and 3DComponent Crusher
A-Level Mechanics AQA 7357 / Edexcel 9MA0
AQA RefTopicMaffs Games
Q1–Q3Kinematics: displacement, velocity, acceleration, SUVATSUVAT Selector
Q4Calculus in kinematics: v = dr/dt, a = dv/dtSUVAT Selector, Differentiation Duel
Q5Projectile motion under gravityTrig Wars, SUVAT Selector
R1–R5Forces: Newton's laws, connected particles, frictionForce Resolver, Curling Friction
S1–S3Moments, equilibrium of rigid bodiesMoments Master
A-Level Statistics AQA 7357 / Edexcel 9MA0
AQA RefTopicMaffs Games
I1–I3Statistical sampling, data presentation, measures of location/spreadProbability Paradox, Stat Attack
J1–J3Probability: Venn diagrams, tree diagrams, conditional probabilityProbability Paradox, Given That, Screening Room
K1–K4Statistical distributions: binomial, normalNormal Navigator
L1–L3Statistical hypothesis testingNormal Navigator, Test the Claim
M1–M3Correlation, regression, PMCCRegression Rumble (being rebuilt), Correlation or Coincidence
Further Mathematics AQA 7367 / Edexcel 9FM0
AQA RefTopicMaffs Games
B1–B3Complex numbers: Cartesian form, conjugates, arithmeticComplex Converter
B4–B7Argand diagrams, modulus-argument form, lociComplex Converter
B8–B11De Moivre's theorem, Euler's form, nth roots of unityComplex Converter
C1–C4Matrices: arithmetic, transformations, invariant pointsMatrix Crunch
C5–C6Determinants 2×2 and 3×3, matrix inversesMatrix Crunch
C7–C8Solving systems with matrices, geometric interpretationMatrix Crunch
C10–C11Eigenvalues, eigenvectors, diagonalisationCharacteristic Quest, Eigenvalue Extractor, Eigenvector Engine
A1Proof by mathematical inductionProof Builder
DA1–DA2Graphs: language of graphs; Eulerian, semi-Eulerian and Hamiltonian graphsSeven Bridges
BTEC Level 4 HNC Engineering Mathematics Pearson Unit 4 (F/615/1527)
LOTopicMaffs Games
LO1Laws of indices, logarithms, algebraic manipulationIndex Laws, Log Laws
LO1Arithmetic and geometric progressions, seriesSequence Solver
LO1Number theory, fractions, estimationEstimation Golf
LO2Trigonometry: SOH CAH TOA, sine/cosine rules, radiansTrig Worms, Trig Wars
LO2Differentiation: power, chain, product, quotient rulesDifferentiation Duel
LO2Integration: polynomials, definite integrals, areasIntegration Duel
LO2SUVAT equations, kinematics, calculus in mechanicsSUVAT Selector
LO3Complex numbers: Cartesian (a + jb), polar, exponentialComplex Converter
LO3Matrices: determinants, inverses, Cramer's ruleMatrix Crunch
LO1Exponential functions, growth and decay modellingGrowth and Decay
LO4Statistics: probability, distributions, hypothesis testingProbability Paradox, Normal Navigator, Test the Claim, Stat Attack
LO2Graph sketching, table of values, interpretationGraph Sketcher
LO2Dimensional analysis, MLT consistencyDimension Checker
LO2Critical path analysis, Gantt chartsGlorious Gantt Game (being fixed)
BTEC Level 4 HNC Digital Principles Pearson Unit 4020
LOTopicMaffs Games
LO1Boolean algebra, truth tables, logic simplificationBoolean Blitz, The Truth Will Set You Free
Core Maths (Level 3 Mathematical Studies) AQA 1350 Papers 1, 2A, 2B and 2C
AQA RefTopicMaffs Games
§3.1Analysis of data: tabulation, diagrams, averages, spreadStat Attack, Chart Interrogator, Core Maths Paper 1 Practice
§3.2Personal finance: tax, NI, budgeting, interest, APRTax Theft, Core Maths Paper 1 Practice
§3.3Estimation: modelling cycle, Fermi estimationEstimation Golf, Fermi Lab
§3.4Critical analysis of given data and modelsCore Maths Paper 2A Practice, Core Maths Paper 2B Practice, Core Maths Paper 2C Practice
§3.5The normal distributionNormal Navigator, Core Maths Paper 2A Practice
§3.6Probabilities and estimation: sampling, point estimates, confidence intervalsCore Maths Paper 2A Practice
§3.7Correlation and regression: PMCC, regression linesCorrelation or Coincidence, Core Maths Paper 2A Practice, Regression Rumble (being rebuilt)
§3.8Critical path analysis, activity networks, Gantt chartsGlorious Gantt Game (being fixed)
§3.9ExpectationExpectation Station, Expected Damage, Given That, Screening Room, Probability Paradox, Core Maths Paper 2B Practice
§3.10Cost-benefit analysisBetter Value, Prisoner's Dilemma, Core Maths Paper 2B Practice
§3.11Graphical methods: graphs of functions, intersection pointsGraph Sketcher, Core Maths Paper 2C Practice
§3.12Rates of change: gradients, speed and accelerationGradient Hunter, Core Maths Paper 2C Practice
§3.13Exponential modellingGrowth and Decay, Core Maths Paper 2C Practice
Coverage Status
TopicSpecsStatus
Factor theorem, algebraic divisionA-Level B6Factor Theorem — live (relisted 9 Oct 2026)
Vectors in 2D and 3DA-Level I1–I2, GCSEComponent Crusher — live
Conditional probability, Bayes' theoremA-Level §4.3, Core §3.9Given That, Screening Room — live
ExpectationCore §3.9Expectation Station, Expected Damage — live
Cost-benefit analysisCore §3.10Better Value, Prisoner's Dilemma — live
Rates of change, gradientsCore §3.12Gradient Hunter — live
Graph theory, Eulerian pathsFurther DA1–DA2Seven Bridges — live
Game theory, decision mathematicsA-Level D1 (Further), Core §3.10Prisoner's Dilemma — live