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Specification Map
Which games cover which spec references — AQA, Edexcel, and BTEC
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Every Maffs Games game mapped to exam board specification references. Use this to justify a game in your lesson plan. Full coverage achieved — all specification areas now have at least one game.

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Topics Covered
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Games Live
GCSE Mathematics AQA 8300 / Edexcel 1MA1
RefTopicMaffs Games
N4Prime numbers, factors, HCF, LCM, prime factorisationFactor Race, Prime Sprint, Prime or Composite
N2Four operations: integers, decimals, fractions, mixed numbersFraction Snap
N6–N7Laws of indices, integer and fractional exponents, rootsIndex Laws
N8Surds: simplify, rationalise denominators, recurring decimalsSurd Simplifier
N10–N11Fractions, decimals, percentages interconversionPercentage Flip, Fraction Snap
N12Percentages as operators, percentage changePercentage Flip
N14–N16Estimation, approximation, rounding, error intervalsEstimation Engine, Estimation Golf
R9Ratio and proportion, percentage increase/decreaseProportion Blaster, Split It
A4Algebraic manipulation, laws of indices in algebraIndex Laws
A18Solve quadratics by factorisingQuadratic Factoriser
A21Solve simultaneous equations (linear)Simultaneous Solver
A23–A25Sequences: term-to-term, position-to-term, nth termSequence Solver
A14Graphs in real contexts, graph transformationsGraph Transformer, Graph Sketcher
G20–G21Pythagoras, trigonometric ratios, exact valuesTrig Worms, Trig Wars
G22–G23Sine rule, cosine rule, area = ½ab sin C (Higher)Trig Identity Duel
A7Linear equations, rearranging formulaeFormula Unlocked
G1–G3Properties of shapes, angles, parallel linesAngle Ace
S1–S4Averages, probability, data representationProbability Paradox, Stat Attack, Chart Interrogator
P6, P9Conditional probability, tree diagramsGiven That, Screening Room
N9Standard formStandard Form Blitz
N5Modular arithmetic, remaindersModular Battle
G9Constructions, loci, bearingsConstructions Lab, Bearing Blitz
G17Circle theoremsCircle Theorem Spotter
R6Scale factors: length, area, volumeScale Factor Scaling
N13Unit conversions: length, area, volumeUnit Converter
A5Rearranging formulae (higher)Formula Forge
N1Number reasoning, mathematical puzzlesEquatle, 52-dle
A-Level Pure Mathematics AQA 7357 / Edexcel 9MA0
AQA RefTopicMaffs Games
B1Laws of indices for all rational exponentsIndex Laws
B3Quadratic functions, discriminant, completing the squareQuadratic Factoriser
D1–D6Sequences, series, sigma notation, AP, GP, convergenceSequence Solver
E1–E7Trigonometry: radians, identities, compound angles, equationsTrig Worms, Trig Wars, Trig Identity Duel
F1–F7Exponentials and logarithms: laws, equations, modellingLog Laws, Growth and Decay
G1–G4Differentiation: power, chain, product, quotient rulesDifferentiation Duel
G5–G6Implicit/parametric differentiation, differential equationsDifferentiation Duel (L4)
H1–H8Integration: by parts, by substitution, partial fractionsIntegration Duel, Partial Fractions Duel
B4–B5Binomial expansionBinomial Blaster
B6Factor theorem, algebraic divisionFactor Theorem
C1–C3Coordinate geometry: straight lines, circlesCoordinate Geometry Dash
A1–A5Proof: by deduction, exhaustion, contradictionProof Builder
I1–I2Vectors in 2D and 3DComponent Crusher
A-Level Mechanics AQA 7357 / Edexcel 9MA0
AQA RefTopicMaffs Games
Q1–Q3Kinematics: displacement, velocity, acceleration, SUVATSUVAT Selector
Q4Calculus in kinematics: v = dr/dt, a = dv/dtSUVAT Selector, Differentiation Duel
Q5Projectile motion under gravityTrig Wars, SUVAT Selector
R1–R5Forces: Newton's laws, connected particles, frictionForce Resolver, Curling Friction
S1–S3Moments, equilibrium of rigid bodiesMoments Master
A-Level Statistics AQA 7357 / Edexcel 9MA0
AQA RefTopicMaffs Games
I1–I3Statistical sampling, data presentation, measures of location/spreadProbability Paradox, Stat Attack
J1–J3Probability: Venn diagrams, tree diagrams, conditional probabilityProbability Paradox, Given That, Screening Room
K1–K4Statistical distributions: binomial, normalNormal Navigator
L1–L3Statistical hypothesis testingNormal Navigator, Test the Claim
M1–M3Correlation, regression, PMCCRegression Rumble, Correlation or Coincidence
Further Mathematics AQA 7367 / Edexcel 9FM0
AQA RefTopicMaffs Games
B1–B3Complex numbers: Cartesian form, conjugates, arithmeticComplex Converter
B4–B7Argand diagrams, modulus-argument form, lociComplex Converter
B8–B11De Moivre's theorem, Euler's form, nth roots of unityComplex Converter
C1–C4Matrices: arithmetic, transformations, invariant pointsMatrix Crunch
C5–C6Determinants 2×2 and 3×3, matrix inversesMatrix Crunch
C7–C8Solving systems with matrices, geometric interpretationMatrix Crunch
C10–C11Eigenvalues, eigenvectors, diagonalisationCharacteristic Quest, Eigenvalue Extractor, Eigenvector Engine
A1Proof by mathematical inductionProof Builder
BTEC Level 4 HNC Engineering Mathematics Pearson Unit 4 (F/615/1527)
LOTopicMaffs Games
LO1Laws of indices, logarithms, algebraic manipulationIndex Laws, Log Laws
LO1Arithmetic and geometric progressions, seriesSequence Solver
LO1Number theory, fractions, estimationEstimation Engine, Estimation Golf
LO2Trigonometry: SOH CAH TOA, sine/cosine rules, radiansTrig Worms, Trig Wars
LO2Differentiation: power, chain, product, quotient rulesDifferentiation Duel
LO2Integration: polynomials, definite integrals, areasIntegration Duel
LO2SUVAT equations, kinematics, calculus in mechanicsSUVAT Selector
LO3Complex numbers: Cartesian (a + jb), polar, exponentialComplex Converter
LO3Matrices: determinants, inverses, Cramer's ruleMatrix Crunch
LO1Exponential functions, growth and decay modellingGrowth and Decay
LO4Statistics: probability, distributions, hypothesis testingProbability Paradox, Normal Navigator, Test the Claim, Stat Attack
LO2Graph sketching, table of values, interpretationGraph Sketcher
LO2Dimensional analysis, MLT consistencyDimension Checker
LO2Critical path analysis, Gantt chartsGlorious Gantt Game
Core Maths (Level 3 Mathematical Studies) AQA 1350 Papers 2B/2C
AQA RefTopicMaffs Games
§3.1Analysis of data: tabulation, diagrams, averages, spreadStat Attack, Chart Interrogator
§3.2Personal finance: tax, NI, budgeting, interest, APRTax Theft
§3.3Estimation: modelling cycle, Fermi estimationEstimation Engine, Estimation Golf, Fermi Lab
§3.4Graph sketching, tables of values, interpretationGraph Sketcher
§3.5The normal distribution, exponential growth and decayNormal Navigator, Growth and Decay
§3.6Hypothesis testing (correlation, normal)Test the Claim
§3.7Correlation and regression: PMCC, regression linesCorrelation or Coincidence, Regression Rumble
§3.8Critical path analysis, activity networks, Gantt chartsGlorious Gantt Game
§3.9ExpectationExpectation Station, Expected Damage
§3.10Cost-benefit analysisBetter Value, Prisoner's Dilemma
§3.11Rates of change, gradientsGradient Hunter
§3.12Probability, conditional probability, riskGiven That, Screening Room, Probability Paradox
§3.13Exponential modellingGrowth and Decay
Coverage Status — All Gaps Closed
TopicSpecsStatus
Factor theorem, algebraic divisionA-Level B6Factor Theorem — live (2026-03-23)
Vectors in 2D and 3DA-Level I1–I2, GCSEComponent Crusher — live
Conditional probability, Bayes' theoremA-Level §4.3, Core §3.12Given That, Screening Room — live
ExpectationCore §3.9Expectation Station, Expected Damage — live
Cost-benefit analysisCore §3.10Better Value, Prisoner's Dilemma — live
Rates of change, gradientsCore §3.11Gradient Hunter — live
Graph theory, Eulerian pathsA-Level D1 (Further)Seven Bridges — live
Game theory, decision mathematicsA-Level D1 (Further), Core §3.10Prisoner's Dilemma — live