Expected Damage
A calculator trolley is rolling down the track. Muppets — oblivious phone-zombies — are in the way.
Choose which track to send the trolley down. Maximise total Muppets hit.
Calculate, don't guess.

KS3 — Year 7-9

Certain vs single gamble. Clean decimals. Clear gaps.

GCSE — Year 10-11

Two-outcome gambles, fractions, word problems. Tighter margins.

Core Maths — AQA 1350

All question types. Messy values. Gaps under 0.2. No certain options.

Session length
Question 1 / 10
E(X)=?
Track A
Track B
Expected Damage Complete
You hit 0 Muppets.
Optimal play would have hit 0 Muppets.
Every choice you made in this game required calculating:
This is Expected Value — and it is not just for trolleys.
The students who scored closest to optimal were not luckier. They calculated.
Session Complete

Your Score

0
Muppets hit

Optimal Score

0
If always optimal

Optimal Choices

0%
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